Quiz · 2–6 players · No download
A Bible quiz game you play together: room codes, no download
Every chapter of the Bible in The Last Scribe ends with a quiz of fifteen or more questions written from that chapter. Walk the chapter with up to five friends, step into the quiz zone, and everyone answers the same questions on their own phone.
Revelation 1 and its quiz are free forever. Plays in any modern browser.
How a room works
Three steps from "who's in?" to the first question
- One player starts a room. The game gives it a code: the word SCRIBE, a dash and six letters and digits, like SCRIBE-7K4P2Q. Read it out, text it, or write it on the whiteboard.
- The others type the code on their own phones, tablets or laptops. A room holds up to six players; one is fine too. Everyone appears in the same world and sees the others walk.
- Walk the chapter, then take the quiz. The quiz zone is at the end of the chapter. Each player answers on their own screen within the same half-hour window, and the room's scoreboard shows how everyone did.
No typed chat, by design. Players talk with a fixed wheel of phrases and emotes, nothing typed. That is what makes it fine for a class of twelve-year-olds and fine for a family room. More on how children are kept safe.
What a quiz looks like
Fifteen questions, three tiers, one verse each
- Written from the chapter. Every question is tied to a verse of the chapter you just walked. Revelation 1 has fifteen; most chapters have fifteen or sixteen.
- Multiple choice, four options, shuffled into a fresh order every time the quiz is sat, so nobody learns "it's always B".
- Three tiers of difficulty. Tier one asks what happened ("Where was John when he received the Revelation?"). Tier two asks what it means ("What do the seven lampstands represent?"). Tier three reaches across Scripture ("Which earlier prophetic vision was being fulfilled?"). Beginners and lifelong readers sit the same quiz and both find something to chew on.
- 70% passes. Each quiz has five minutes. At the end you see your score, whether you passed, the XP you earned, and a tick or a cross beside every question so you know what to go back and read.
- Everything is quoted from the King James Version, and every question is checked against our doctrinal rules before it ships. The about page explains how.
XP, levels and ranks
What a right answer is worth
- 10 XP for every right answer, 50 more for a perfect score. A perfect fifteen-question quiz pays 200 XP.
- A level every 100 XP, and a rank with it: Apprentice Scribe at level 1, Scribe at 5, Copyist at 10, Reader of the Law at 15, Keeper of Scrolls at 20, Teacher of the Word at 30, Elder Scribe at 40, Master Scribe at 50, Scribe of the Kingdom at 75, and Faithful Witness at level 100.
- XP for the walk too: speaking with someone in the chapter, finishing its quest, completing the world, finding a place in a land, and the coins and verse scrolls hidden in every world.
- Together bonus. When every member of a party passes a shared quiz, each of them gets 25 XP on top, once per chapter per day.
- No farming. Once you have a perfect score on a quiz, a retake pays a tenth of the quiz's XP, at most three times a day, under a daily cap. A run answered faster than anyone could read it earns no place on a leaderboard. While you are still improving, only the gain over your best is paid.
- Leaderboards for each quiz, for each world, and across the whole game.
Medals are for the activities, not the quiz
Some chapters also carry an activity: carry gopher wood and pitch until the ark rises in Genesis 6, lead the animals two by two in Genesis 7, hold up Moses' hands at Rephidim in Exodus 17 (one player can barely do it alone; with helpers there is strength to spare), march round Jericho in Joshua 6, raise Nehemiah's wall in Nehemiah 4. Finishing earns bronze; a good time or score earns silver and gold, each paying XP and coins once. A finished chapter can also be played again in Free Play as an unlocked character (Noah, David, Samson, Esther, Peter) whose gift opens secrets the Story mode cannot reach. Jesus is never a playable character.
Chapters open in order
The books are walked era by era: Beginnings, Exodus and the Law, the Promised Land, the Kingdom, Prophets and Exile, the Gospels, the Church, Revelation. The first era is open from the start; each later one opens when you finish any book of the era before it, and within a book each chapter opens when the one before it is completed. Always open, whatever the road says: the intro, the 14 story scenes, and the free worlds. So a brand-new group can play Revelation 1 and The Baptism of Jesus tonight for free, and Genesis 1 and the other story scenes with a subscription, each with its quiz.
Try it
Three real questions from Revelation 1
In the game's own words, answers not marked. One from each tier.
Who wrote the book of Revelation?
- Peter
- John
- Luke
- Paul
What do the seven lampstands represent?
- The seven trumpets
- The seven seals
- The seven churches
- The seven last plagues
What did the risen Christ say He holds the keys of?
- Hell and of death
- The kingdom of heaven
- The temple
- The seven churches
The game shuffles the options and marks nothing until you submit. See the whole free chapter.
Good for
- A youth group tonight: rooms of six, one code per room, phones everyone already has. See youth groups and Pathfinder clubs.
- A Sabbath School class: the teacher's screen on the projector, the class on their phones, and a 20-minute plan. See Sabbath School.
- Family worship: one chapter an evening, the quiz together. See families.
- You, alone, at your own pace. A room of one is a room.
What is free: the intro story, Revelation 1, The Baptism of Jesus and four open lands, with their quizzes and multiplayer. The rest of the Bible is $9.99 a month or $79.99 a year; see pricing and the FAQ.