For Sabbath School teachers

A Sabbath School game the whole class joins from their phones

Put a chapter of the Bible on the big screen, and the class into it. Each student walks the same small world on their own phone, talks to the people of the chapter, hears the verses read from the King James Version, and answers the same quiz at the end.

Revelation 1 and The Baptism of Jesus are free for every student. No ads, no download.

How it works in a class

Rooms of up to six, one teacher's screen

A room holds up to six players. One student (or the teacher) starts a room and the game shows a code; the others type it in and appear beside them in the chapter. A class of twelve runs two rooms side by side; a class of twenty runs four.

Every room walks the same chapter. When a room reaches the quiz, its members answer the same fifteen or so questions on their own screens and see how each other did. The teacher can play in one room on the projector, so the class has one screen to watch and talk about.

Players speak to each other only with a wheel of set phrases and emotes ("Follow me!", "Amen!", wave, pray). There is no typed chat anywhere in the game, so there is nothing to moderate during class.

The island of Patmos in the game, with the seven golden lampstands
Patmos, from Revelation 1: free for every student. The game itself, not a mock-up.

The week before

Set the accounts up at home

  • One account per student. Progress, XP and quiz results are each player's own.
  • Children under 13 need a parent first. A child signs up with a parent's email instead of their own, and the parent confirms by email. Until then the child can play alone, but cannot join a room. Send the sign-up link home the week before.
  • Children add each other as friends. A child shares rooms only with players on their friends list. Each player has a friend code under Friends; have the room's host add the others by code before class.
  • Test the Wi-Fi. The game runs in the browser and needs a connection while a room plays together. Phones on mobile data work too.
On the Sabbath: from sunset Friday to sunset Saturday, in each player's own time zone, the in-game shop is closed and the community builds rest. There are no ads at any time, and nothing in the game is sold for money except the subscription.

In class

A 20-minute plan

  1. 2 minutes. Put the room code on the screen; everyone joins.
  2. 10 minutes. Walk the chapter. Ask each room to find every person and every object before the quiz zone.
  3. 4 minutes. The quiz, on every phone.
  4. 4 minutes. Phones down, Bibles open: read the chapter's key verses aloud and talk through two questions.

The printable class plan has the checklist, the timings and discussion questions for the free chapters.

Chapters for common lesson themes

Chapters open in Bible order as each player walks the road through the books, so a new account cannot jump to Daniel 6 on the first day. What every student can play from the first day:

ThemePlayOpen to a new account
The second coming, the seven churchesRevelation 1Free
Baptism, the Spirit, the Father's voiceThe Baptism of JesusFree
Creation and the first SabbathThe Creation Sabbath; Genesis 1With a subscription
The law of GodThe Fourth CommandmentWith a subscription
The Sabbath as a delightThe Sabbath Delight (Isaiah 58); Lord of the SabbathWith a subscription
Christmas, the birth of JesusThe Birth of JesusWith a subscription
Temptation and the WordTemptation in the WildernessWith a subscription
The Easter storyThe Last Supper; The Cross of Calvary; The ResurrectionWith a subscription

Later chapters (Daniel 3 and 6, Exodus 14 and the rest) open to each student as they play through the books, at home or in class.

What it costs a class

The intro, Revelation 1, The Baptism of Jesus and four open lands are free for every player, with rooms and quizzes, at no cost to the church. Other chapters are $9.99 a month or $79.99 a year for each player who plays them; a teacher's own subscription does not open them for the class. A room playing a premium chapter can only be joined by players who have it. See pricing.

Questions teachers ask

Does every student need an account?

Yes, one per player. A child under 13 signs up with a parent's email, and the parent confirms before the child can join a room; after that the child shares rooms only with players on their friends list, added by friend code. Set the accounts up the week before.

What does it cost a class?

The intro, Revelation 1, The Baptism of Jesus and four open lands are free for every player, with the quiz and rooms. Other chapters need a subscription for each player who plays them; a teacher's subscription does not cover the class.

Can we play any chapter we like?

Not on the first day. The story scenes, Revelation 1 and Genesis 1 are open to everyone from the start; other chapters open in Bible order as each player walks the road through the books.

Is it Adventist?

It is made by an independent Seventh-day Adventist developer and reads the Bible in the Adventist understanding of Scripture: the Lord's day of Revelation 1:10 is the Sabbath, God is never drawn as a person, and Jesus is never a character you play. It is not produced or endorsed by any church body. See about.

Running a Pathfinder club or youth group rather than a class? See youth groups. More on the quiz: the Bible quiz game.

This Sabbath: Patmos.

Revelation 1 is free for every student. Print the plan, put the code on the screen, and walk it together.

Play free