Exodus 14 · 31 verses · By the sea at Pi-hahiroth
Exodus 14 as a game: the sea, the cloud and the dry ground
Stand with Israel by the sea, with Pharaoh’s chariots behind and no road ahead. Hear Moses say “stand still, and see the salvation of the LORD”, and watch the LORD make a way through the water.
No download. Plays in any modern browser on a phone, tablet or computer. Revelation 1 and the Baptism of Jesus are free to try first.
What you will see
One night by the sea, told from the camp to the far shore
You arrive as a Scribe, sent to witness the chapter and write it down. Exodus 14 is one map you can walk end to end, and the people of the chapter stand on it: Moses at the sea, Pharaoh in pursuit, a fearful Israelite, the angel of God who went before the camp, and a guide who explains what the crossing means. Each speaks only from their own verses, so what you hear is the chapter, in order.
Seven things wait to be found and read. Learn why God told Israel to camp by the sea, where Pharaoh would say “the wilderness hath shut them in”. Count the six hundred chosen chariots. See the pillar of the cloud move from before the camp to stand behind it, darkness to one side and light to the other. Read of the strong east wind that blew all that night, the walls of water on the right hand and on the left, the chariot wheels taken off, and the shore where Israel saw that great work the LORD did. The quest takes you through them in the chapter’s order, from the camp to the word “go forward” to the far side.
The deliverance is told as Moses tells it: “The LORD shall fight for you, and ye shall hold your peace.” Israel does not fight; they walk. When you have seen it all, step into the quiz zone and sixteen questions ask what you saw.
The chapter, in order
The quest, Crossing the Red Sea, has seven steps, and they follow the chapter in order. Nothing is added to the text; the steps are a way of making sure you miss none of it.
- Learn why God positioned Israel by the sea as a deliberate trap
- See Pharaoh pursue with 600 choice chariots
- Hear Moses: “Stand still, and see the salvation of the Lord”
- Hear God: “Speak unto the children of Israel, that they go forward”
- Watch the east wind divide the sea all night
- Walk through the sea on dry ground with walls of water
- See the sea return upon the Egyptians — not one survived
Who you meet
Five people and voices stand in the chapter. Each speaks only from their own place in the chapter.
- Moses at the Sea — the servant of the LORD, who tells you where God led them to camp, what he said to the frightened people, and how he stretched out his hand over the sea.
- Pharaoh in Pursuit — the king of Egypt who changed his mind, made ready his chariot and followed Israel to the sea.
- A Fearful Israelite — one of the people who saw the Egyptians coming, “were sore afraid”, and cried out unto the LORD.
- The Interpretation Angel — a guide who sets the crossing beside other scripture, such as Paul’s words that Israel passed through the cloud and the sea.
- The Angel of God — the angel who went before the camp of Israel and then stood behind it with the pillar of the cloud (14:19-20).
What you find
Walk up to any of these and the game reads you the verses it comes from, in the King James Version.
- God’s Deliberate Trap (Exodus 14:1–4)
- Six Hundred Choice Chariots (Exodus 14:6–8)
- The Pillar of Cloud Moves Behind (Exodus 14:19–20)
- The Strong East Wind (Exodus 14:21)
- Walls of Water (Exodus 14:22)
- Chariot Wheels Removed (Exodus 14:25)
- The Egyptians Dead on the Seashore (Exodus 14:30–31)
The words Moses spoke by the sea
“And Moses said unto the people, Fear ye not, stand still, and see the salvation of the LORD, which he will shew to you to day: for the Egyptians whom ye have seen to day, ye shall see them again no more for ever. The LORD shall fight for you, and ye shall hold your peace.” Exodus 14:13–14, King James Version
Every verse the game quotes is the KJV. Where a character speaks in their own words, the dialogue is written from the chapter and checked against our doctrinal rules before release. The about page says plainly how we read the Bible.
Try five of the sixteen
Exodus 14 quiz questions, with answers
Five real questions from the Exodus 14 quiz, in the game's own words. In the game the options are shuffled every time, and you need 70% to pass.
1. How many choice chariots did Pharaoh take when pursuing Israel?
- Six hundred
- One thousand
- Three hundred
- Two hundred
Show the answer
A. Six hundred “And he took six hundred chosen chariots, and all the chariots of Egypt, and captains over every one of them.” The full military might of Egypt.
2. What did Moses tell the people to do when they were afraid?
- “Swim across the sea”
- “Fear ye not, stand still, and see the salvation of the LORD”
- “Run as fast as you can”
- “Build a wall of stones”
Show the answer
B. “Fear ye not, stand still, and see the salvation of the LORD” “Stand still, and see the salvation of the LORD, which he will shew to you to day... The LORD shall fight for you, and ye shall hold your peace.”
3. What did God say to Moses after the people cried out?
- “Pray for seven more days”
- “Wherefore criest thou unto me? speak unto the children of Israel, that they go forward.”
- “Turn back to Egypt”
- “Wait until morning”
Show the answer
B. “Wherefore criest thou unto me? speak unto the children of Israel, that they go forward.” “Wherefore criest thou unto me? speak unto the children of Israel, that they go forward: But lift thou up thy rod, and stretch out thine hand over the sea, and divide it.” There is a time to pray and a time to move.
4. What happened when the pillar of cloud moved behind Israel?
- Both camps were in darkness
- It disappeared completely
- The Egyptians attacked immediately
- It was darkness to the Egyptians and light to Israel all night
Show the answer
D. It was darkness to the Egyptians and light to Israel all night “And it was a cloud and darkness to them, but it gave light by night to these: so that the one came not near the other all the night.” The same presence — salvation for one, judgment for the other.
5. What was the condition of the ground as Israel walked through the sea?
- Muddy and treacherous
- Underwater but passable
- Dry ground with walls of water on their right and left
- Rocky and shallow
Show the answer
C. Dry ground with walls of water on their right and left “The children of Israel went into the midst of the sea upon the dry ground: and the waters were a wall unto them on their right hand, and on their left.” Completely dry — a miraculous path through the sea.
Right answers pay 10 XP each and a perfect score pays 50 more. In a room, everyone answers the same quiz and sees how the others did. More on how the quiz works.
Chapter facts
- 31
- verses, every one covered by something you see, hear or read
- 16
- quiz questions, each tied to a verse
- 5
- people and voices to speak with
- 7
- things to find and read
- 1–6
- players in a room; solo play is fine too
- KJV
- every verse quoted from the King James Version
How to play it
- Open the game in your browser and make an account. A child under 13 gives a parent's email instead of their own, and the parent confirms before the child can play with anyone else; see the page for parents.
- Play the short intro story in the Archivery, the library where the Scribe finds the Book. It is free and takes a few minutes.
- Open the world map and choose Exodus 14. To play with others, start a room and share its code, which looks like SCRIBE-7K4P2Q; up to six people can join from their own devices.
- Walk the map, speak with everyone, read everything, then step into the quiz zone.
Free, and with a subscription
Exodus 14 is part of the subscription ($9.99 a month or $79.99 a year). Chapters open in Bible order along a road through the books, era by era, so Exodus 14 opens when you reach Exodus on that road; nobody skips ahead. See pricing.
Free forever, for every player: the intro story, Revelation 1, the story scene The Baptism of Jesus, and four open lands to walk with other players: the City of the Last Days, the Garden of Eden, Judea in the days of Jesus, and Patmos and the Seven Churches. Revelation 1 is a good first chapter to try before you subscribe.
More to play
- Every chapter and story with a page: the list of what you can play.
Stand still by the sea.
Exodus 14 takes about twenty minutes alone, a little longer with friends in a room.
Start with the free chapters